Dichoptic and monocular training tasks built as games, with per-trial logging for the chart. Ordinary red/cyan glasses, any computer, no cloud.
Dichoptic catch and monocular tracking with a fellow-eye contrast staircase and an optional rotating pattern stimulus.
Three-lane driving. The car renders to the fellow eye, traffic and coins to the amblyopic eye, so both eyes must work together to score.
Fly through rings placed in 3D depth. Vergence and depth-judgement demands with the same dichoptic colour routing and pattern backgrounds.
Animated comic pop-art fields — rotating rays, drifting halftone — with a reversing checkerboard, pursuit target, saccade jumps or drift stripes on top. Every look is reproducible.
A drag-and-see ray-optics model of the eye from Looky Light: a long eye focuses in front of the retina (myopia), a short one behind (hyperopia); slide the glasses power until the focus lands on the retina. Real thin-lens geometry, simplified single-lens eye. An explainer for the chair-side talk, not a refraction.
Bank-card screen scale, viewing distance, measured refresh rate and frame steadiness, greyscale and gamma, red/cyan glasses check. The other modules read the saved profile so degrees, speeds and reversal rates are right on this screen.
Efficacy of these specific modules has not been tested. They are supervised exercises with logging, not a diagnostic or a cure.
Safety. Rotating high-contrast patterns can provoke seizures in photosensitive individuals and migraine in others. Every module screens before starting, caps contrast and rotation speed, and is intended for use under practitioner supervision.
The full suite removes the daily time limit, keeps complete session logs and exports CSV. No subscription, no account, runs offline.
Notify me at launch