VisionLooky · Clinic
Clinical demo suite · in-office use
Live demo5 min per module per dayRuns offline

Vision Therapy Games
three modules patients ask to repeat

Dichoptic and monocular training tasks built as games, with per-trial logging for the chart. Ordinary red/cyan glasses, any computer, no cloud.

3Training modules
Red / cyanDichoptic routing
Per trialReaction & error log
CSVExport · full suite

Modules

01 — 05
Amblyopia · dichoptic

Vision Trainer

Dichoptic catch and monocular tracking with a fellow-eye contrast staircase and an optional rotating pattern stimulus.

Trains
Fixation, saccades, binocular fusion
Logs
Reaction time, wrong taps, contrast level
Needs
Red/cyan glasses for dichoptic mode
Open the trainer
Pursuit · dichoptic

Looky Drive

Three-lane driving. The car renders to the fellow eye, traffic and coins to the amblyopic eye, so both eyes must work together to score.

Trains
Smooth pursuit, anti-suppression
Logs
Lane changes, coins, collisions, time
Needs
Red/cyan glasses
Start driving
Depth · vergence

Looky Flight

Fly through rings placed in 3D depth. Vergence and depth-judgement demands with the same dichoptic colour routing and pattern backgrounds.

Trains
Vergence, depth judgement
Logs
Rings hit and missed, timing
Needs
Red/cyan glasses
Take off
Stimulus · pursuit · saccade

Looky Pop Motion

Animated comic pop-art fields — rotating rays, drifting halftone — with a reversing checkerboard, pursuit target, saccade jumps or drift stripes on top. Every look is reproducible.

Trains
Fixation, smooth pursuit, saccades
Logs
Stimulus settings, taps, reaction time
Needs
Nothing — screen only
Open Pop Motion
Explain · patients and families

How Glasses Work

A drag-and-see ray-optics model of the eye from Looky Light: a long eye focuses in front of the retina (myopia), a short one behind (hyperopia); slide the glasses power until the focus lands on the retina. Real thin-lens geometry, simplified single-lens eye. An explainer for the chair-side talk, not a refraction.

Shows
Myopia, hyperopia, minus and plus lenses
Model
Reduced eye in air, 12 mm vertex
Gate
None — kids-safe, no flicker
Open the eye model
Setup · every module

Vision Calibrate

Bank-card screen scale, viewing distance, measured refresh rate and frame steadiness, greyscale and gamma, red/cyan glasses check. The other modules read the saved profile so degrees, speeds and reversal rates are right on this screen.

Checks
Scale, distance, fps, gamma, filters
Saves
Device profile, 30-day reminder, JSON export
Needs
A bank card and a tape measure
Calibrate this screen

How a session runs

1
ScreenEach module shows its photosensitivity warning before any pattern appears. Practitioner confirms.
2
Set upChoose the amblyopic eye, fellow-eye contrast and pattern. Settings persist on the device.
3
Play and logEvery trial is recorded locally. The full suite exports the session as CSV for the chart.

Evidence

verified on PubMed

What the research supports

  • 1–4Checkerboards are the standard visual stimulus. From newborn pattern preference to the clinical VEP and brain imaging.
  • 5–8Rotating patterns alone do not treat amblyopia. Controlled trials of the CAM stimulator found the gains came from occlusion and the attention task.
  • 9–12Dichoptic, contrast-rebalanced games are the best-supported digital approach. Two FDA-cleared products have randomized trials behind them; older, previously treated children showed no benefit.
  • 13–14Office vergence therapy is proven for convergence insufficiency, but did not improve reading.
  • 15Pattern safety limits follow the Epilepsy Foundation consensus.

Efficacy of these specific modules has not been tested. They are supervised exercises with logging, not a diagnostic or a cure.

References

  1. 01Fantz RL. Pattern vision in newborn infants. Science 1963;140:296-7
  2. 02Brennan WM, Ames EW, Moore RW. Age differences in infants' attention to patterns of different complexities. Science 1966;151:354-6
  3. 03Odom JV et al. ISCEV standard for clinical visual evoked potentials (2016 update). Doc Ophthalmol 2016;133:1-9
  4. 04Engel SA, Glover GH, Wandell BA. Retinotopic organization in human visual cortex and the spatial precision of functional MRI. Cereb Cortex 1997;7:181-92
  5. 05Campbell FW, Hess RF, Watson PG, Banks R. Preliminary results of a physiologically based treatment of amblyopia. Br J Ophthalmol 1978;62:748-55
  6. 06Keith CG et al. Clinical trial of the use of rotating grating patterns in the treatment of amblyopia. Br J Ophthalmol 1980;64:597-606
  7. 07Nyman KG et al. Controlled study comparing CAM treatment with occlusion therapy. Br J Ophthalmol 1983;67:178-80
  8. 08Peregrin J et al. The use of rotating checkerboard patterns in the treatment of amblyopia. Acta Neurobiol Exp 1987;47:111-20
  9. 09Hess RF, Thompson B. Amblyopia and the binocular approach to its therapy. Vision Res 2015;114:4-16
  10. 10Xiao S et al. Randomized controlled trial of a dichoptic digital therapeutic for amblyopia. Ophthalmology 2022;129:77-85
  11. 11Wygnanski-Jaffe T et al. An eye-tracking-based dichoptic home treatment for amblyopia: a multicenter randomized clinical trial. Ophthalmology 2023;130:274-85
  12. 12PEDIG. A randomized trial of binocular Dig Rush game treatment for amblyopia in children aged 7 to 12 years. Ophthalmology 2019;126:456-66
  13. 13CITT Study Group. Randomized clinical trial of treatments for symptomatic convergence insufficiency in children. Arch Ophthalmol 2008;126:1336-49
  14. 14CITT-ART Investigator Group. Effect of vergence/accommodative therapy on reading in children with convergence insufficiency. Optom Vis Sci 2019;96:836-49
  15. 15Harding G, Wilkins AJ, Erba G et al. Photic- and pattern-induced seizures: expert consensus of the Epilepsy Foundation of America Working Group. Epilepsia 2005;46:1423-5

Safety. Rotating high-contrast patterns can provoke seizures in photosensitive individuals and migraine in others. Every module screens before starting, caps contrast and rotation speed, and is intended for use under practitioner supervision.

Game-based vision therapy — USA and China

PubMed-verified · 2026-09

What the trials add up to

  • U1–U7In the USA the big randomized trials are mixed. Dichoptic iPad games beat sham play and helped 4–6-year-olds short-term, but the PEDIG trials in 7–12-year-olds and teenagers found no advantage over patching or spectacles. The dichoptic video therapeutic (Luminopia) is the one with a clear win and FDA authorization.
  • U8–U10Adults can change. Berkeley and Rochester work shows 40–80 hours of game play with the amblyopic eye improves acuity and contrast sensitivity in adults, roughly 0.14 logMAR.
  • U11For convergence insufficiency, office-based therapy is the proven form. Cochrane 2020 rates the evidence high-certainty.
  • C1–C9Chinese centres report gains from dichoptic, flicker-glass, network and VR/AR training of roughly 0.06–0.15 logMAR, plus better compliance than patching; a 2025 West China meta-analysis pools a moderate effect in adults. Most are single-centre studies with short follow-up.
  • Our claim stays the same. These are other teams' products and protocols. LookyBox modules practice the same skills with logging; efficacy of our implementation has not been tested. Also relevant but not USA/China: the BRAVO trial (NZ/Canada/Hong Kong, JAMA Ophthalmol 2018) found a binocular game no better than a placebo game in older children and adults.

United States

  1. U1Holmes JM et al. (PEDIG). Effect of a binocular iPad game vs part-time patching in children aged 5 to 12 years with amblyopia: a randomized clinical trial. JAMA Ophthalmol 2016;134:1391-400
    Mayo Clinic / Jaeb Center. 16 weeks: game +1.05 lines vs patching +1.35 lines — the game did not beat patching.
  2. U2Kelly KR et al. Binocular iPad game vs patching for treatment of amblyopia in children: a randomized clinical trial. JAMA Ophthalmol 2016;134:1402-8
    Retina Foundation of the Southwest, Dallas. 2 weeks: game +1.5 lines vs patching +0.7 lines.
  3. U3Birch EE et al. Binocular iPad treatment for amblyopia in preschool children. J AAPOS 2015;19:6-11
    Dallas. Acuity 0.43 → 0.34 logMAR at 4 weeks with the dichoptic games; sham games no change.
  4. U4Manh VM et al. (PEDIG). A randomized trial of a binocular iPad game versus part-time patching in children aged 13 to 16 years with amblyopia. Am J Ophthalmol 2018;186:104-15
    Teenagers: game +3.5 letters vs patching +6.5 letters — not better than patching, possibly worse; adherence was poor.
  5. U5Pediatric Eye Disease Investigator Group. A randomized trial of binocular Dig Rush game treatment for amblyopia in children aged 7 to 12 years. Ophthalmology 2019;126:456-66
    Previously treated children: no acuity or stereo benefit from 4 or 8 weeks of the game over spectacles alone.
  6. U6Manny RE et al. (PEDIG). A randomized trial of binocular Dig Rush game treatment for amblyopia in children aged 4 to 6 years. Optom Vis Sci 2022;99:213-27
    Ages 4–6: +1.1 lines with the game vs +0.6 with spectacles at 4 weeks; the advantage was gone by 8 weeks.
  7. U7Xiao S et al. Randomized controlled trial of a dichoptic digital therapeutic for amblyopia. Ophthalmology 2022;129:77-85
    Luminopia, Cambridge MA. 12 weeks: +1.8 lines vs +0.8 with glasses alone; stopped early for success; FDA-authorized.
  8. U8Li RW, Ngo C, Nguyen J, Levi DM. Video-game play induces plasticity in the visual system of adults with amblyopia. PLoS Biol 2011;9:e1001135
    UC Berkeley. 40–80 h of play with the amblyopic eye improved a wide range of visual functions in adults; a cross-over design showed it was not patching alone.
  9. U9Vedamurthy I et al. A dichoptic custom-made action video game as a treatment for adult amblyopia. Vision Res 2015;114:173-87
    Rochester / Berkeley. Acuity improved about 0.14 logMAR (≈28%) in the game group, in both anisometropic and strabismic adults.
  10. U10Gambacorta C et al. An action video game for the treatment of amblyopia in children: a feasibility study. Vision Res 2018;148:1-14
    Berkeley. Feasibility of a dichoptic action game in children; frames it against the ≈1 line per ≈120 h that patching yields.
  11. U11Scheiman M et al. Interventions for convergence insufficiency: a network meta-analysis. Cochrane Database Syst Rev 2020;12:CD006768
    Salus / Ohio State / SCCO. High-certainty evidence that office-based vergence/accommodative therapy beats placebo for convergence insufficiency.

China

  1. C1Liu XY et al. Dichoptic perceptual training in children with amblyopia with or without patching history. Invest Ophthalmol Vis Sci 2021;62:4
    Xuzhou Medical University / Peking University. Amblyopic-eye acuity +0.15 logMAR without patching history, +0.06 with; stereoacuity improved 42–64%.
  2. C2Li J et al. Dichoptic training improves contrast sensitivity in adults with amblyopia. Vision Res 2015;114:161-72
    Zhongshan Ophthalmic Center, Guangzhou (with Auckland). Contrast sensitivity improved across all spatial frequencies tested.
  3. C3Min SH et al. A randomized clinical trial comparing Eyetronix flicker glass and patching for treatment of amblyopia in children. Front Neurosci 2021;15:622729
    Wenzhou Medical University. 12 weeks: flicker glass +0.13 logMAR vs patching +0.21 logMAR.
  4. C4Zhou J et al. Inverse occlusion: a binocularly motivated treatment for amblyopia. Neural Plast 2019;2019:5157628
    Wenzhou (with McGill). Short-term patching of the amblyopic eye: average acuity gain 0.13 logMAR with improved binocular balance.
  5. C5Zheng CY et al. A randomized study of network-based perception learning in the treatment of amblyopia children. Int J Ophthalmol 2022;15:807-12
    Fudan University Eye & ENT Hospital, Shanghai. About 2 lines gained on average at 3 months in both arms.
  6. C6Zhao J et al. Digital therapy for visual acuity and binocular function in children with anisometropic amblyopia. Cyberpsychol Behav Soc Netw 2023;26:842-8
    Leshan / Guangxi. 3 months of digital therapy improved acuity, suppression and second-order stereopsis in children aged 8–13.
  7. C7Li L et al. Comparison of compliance among patients with pediatric amblyopia undergoing virtual reality-based and traditional patching training. Front Public Health 2022;10:917565
    Fujian Provincial Hospital (with Schepens). The smartphone VR game had better parent- and child-rated compliance than patching.
  8. C8Tan F et al. Short-term plastic visual perceptual training based on virtual and augmented reality technology in amblyopia. J Ophthalmol 2022;2022:8967319
    West China Hospital, Sichuan. VR and AR training improved acuity and fine stereopsis; AR also improved contrast sensitivity at all spatial frequencies.
  9. C9Ming X et al. A systematic review and meta-analysis of perceptual learning and video game training for adults with monocular amblyopia. Ophthalmol Ther 2025
    West China Hospital. Pooled effect on acuity: standardized mean difference −0.68 favouring training.
  10. C10Fu E et al. Video game treatment of amblyopia. Surv Ophthalmol 2022;67:830-42
    Shenzhen Eye Hospital. Review of game-based treatment and the compliance problem with patching.
  11. C11Dai Y et al. Advances in behavioral vision training for the treatment of childhood amblyopia: a narrative review. Transl Pediatr 2026
    Sichuan University. Reviews perceptual learning, dichoptic and game-based training, adherence and combination strategies.
$395.95At launch · one payment

The full suite removes the daily time limit, keeps complete session logs and exports CSV. No subscription, no account, runs offline.

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